The courses we're offering:
 | Tabula Digita, a new educational video game, is an exciting new learning environment for middle and high school students. The immersive, first-person adventure video games align to standards set by the National Council of Teachers of Mathematics. The virtual worlds of the company's introductory DimensionM series embed pre-algebra and algebra lessons within fast-paced action and high-end 3-D settings, causing players to hone math skills in order to complete their missions. | | |
 | Students in grades 6th-12th will learn how to use research to produce storyboards, scripts, documentaries, videos and short films. This theme-based offering encourages young people to use film and video to creatively express personal concerns, explore important social issues and share engaging stories about the world today. Culminating in a citywide competition, students will showcase their video/film talents. The Festival will be unique in its focus on the media arts accomplishments of students and is open to students who have written, directed, edited or produced a short film (10 minutes or less). It will also identify and celebrate artistic excellence, technical achievement and originality in work created by individual students. | | |
 | This engaging inter-disciplinary upper elementary and middle school curricula and materials allow students to be in the driver's seat of solving complex problems, designing, inquiring, testing, modeling and programming in self-directed teams. Student teams will present their robots in a final exhibition competition. Teachers will participate in a workshop model of professional development by working with students. | | |
| Digital Simulations and Gaming for Students will give students and teachers the ability to explore video game programming, design and analysis. | | |
| Digital Projects for Elementary School Students is a program designed to enable students and their teacher to tap Internet and multimedia resources to support their investigations; engage in the elements of research to develop and enhance project based/inquiry based learning. | | |
| Digital Projects for Middle School Students is a program designed to enable students and their teacher to tap Internet and multimedia resources to support their investigations, engaging in the elements of research to develop and enhance project based/inquiry based learning. | | |
| Digital Projects for High School Students is a program designed to enable students and their teacher to tap Internet and multimedia resources to support their investigations, engaging in the elements of research to develop and enhance project based/inquiry based learning. | | |
| Home/School Tech Connection is a 40 hour, after-school course where students work in teams to refrubish computers and take them home. | | |
 | Concept Mapping in the Classroom Participants will develop essential learning strategies to create graphic organizers that will visually represent concepts and relationships. | | |
 | This course will provide strategies and resources for participants working with students to complete Exit Projects in Science and Social Studies. | | |
Students and teachers will participate in Thinkquest, an online contest where participants create an original web site that will be shared worldwide. | |
ThinkQuest students and teachers will participate in an international, online contest by creating an original Web site that may be shared worldwide. |
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The second cycle of our Saturday courses begins March 29th.
To register, go to www.protraxx.com.