January 2008 - Posts

Valrie's Impressions: 

Adobe Premiere Elements Integrated Classroom Projects
This workshop provided hands-on experience using the Adobe Premiere Elements 4.0 to create 2 short videos. The instructor shared some valuable resources and allowed us to share our resources as well. I found this program to be user friendly more sophisticated than Movie Maker on the PC Platform and would recommend it to upper elementary and middle school students. Students could produce videos that range from very simple to very advance using this program. I would recommend this software for our schools.


The Media Evolution
Scott Kinney showed various statistics on how the media greatly affects the lives of our students. The research shows that students are exposed to 8.5 hours of media each day. He states that our students want to be active participants and are leading the wave of collaborative communication technologies with the educators behind them. Educators need to embrace the new technologies before they fall further behind. We have much work to be done!


Using Games and Simulations to Teach and Motivate Today’s Students
The panel was in agreement that gaming and simulation activates higher order thinking skills; allows students to experience various concepts/events that probably would not have been possible; creates competitiveness amongst peers; allows for collaboration; and creates decision making situations. Research shows there is an increase in test scores, motivation, higher order thinking skills, leadership, teamwork and the quest for additional knowledge. Another result is that practice is seen as more fun and students practice more often and more willingly. If gaming and simulation can yield these results, why aren’t more teachers using it?


21st Century Tools for the Classroom
Howie Diblasi looked at the various technology tools- blogs, wikis, Photo Story, Lintor Books, podcasts, Shutterfly, Scratch, collaboration projects, Frames and others. He also provided projects for tools mentioned. Like many of us, Mr. DiBlasi believes teaching needs to change, because everything around us is. This new global economy of digital natives is forcing us to think differently with so many 21 century tools. School leaders need to use technology and set clear expectations for integrating technology into teaching and learning.

Software to Consider
iSupport Learning, Inc. - knowledge and skills in programming are delivered through their interactive software and curricula.
Curriculum At-A-Glance
 Video Game Design
 Music Video Production
 Cartoon Animation
 Web Game Design
 Robots & Invention
 Artificial Intelligence and Mobile Robotics
Resource CD
 Project Overview
 Worksheets
 Rubric
 Standards
 Tutorial videos

Hardware to Consider
Promethean Interactive Board


ePals
 SchoolBlog™ and SchoolMail™ are now FREE.

 

Brad's Impressions:

Ticketed Workshop: Gaming for Students
This is consistent with what we're doing in iLearn--using Scratch and Game Maker to create animations, sound effects and games to enhance education. A good opportunity for me to try hands-on activities and hone my Scratch knowledge.

Cultivating a World-class Work Ethic--Alan November
Alan's presentationa are always provocative, especially when we get to actually use some of the new technologies available to students and teachers. We used Activote clickers from Promethean to take surveys, which were instantly recorded, and charts were automatically generated to demonstrate the results. Alan's message remains important--our curriculums must adapt to the changing world; our pedagogies must evolve to allow students to truly compete in a global marketplace.

The Lessons of Chaos--Stevan Kalmon
This workshop reinforced the idea that students today are very different from previous generations in that they're growing up as digital natives (with inherent advantages and disadvantages). Traditional pedagogies are ineffective; we can no longer treat students as passive recipients of information. Instead, we must encourage them to create and disseminate content, then use available technologies to shape and give focus to "creatoration" processes.

Leading the Leaders: Strategies for Technology Leadership--Chris O'Neal
This was a practical workshop that focused on specific tactics to influence school and district leaders to integrate technology into their classrooms. A few sugesstions: keep up with and be able to relevantly quote research, schedule specific times to read and write blogs and keep abreast of important developments, and be visible...put yourself into meeting agendas to effectively influence policies.

Making a Video in 10 Minutes--Ruston Hurley
This workshop, while entertaining, did not teach me anything new. Sure, we can create digital videos very quickly with our students, but I believe that quality is more important than speed, so more time needs to be spent to ensure that the content of student and teacher-made videos is truly educational.

Copyright: Your Questions Answered--Gary Becker
Even educators must receive written permission to use digital content created by others. We can show videos are play audio files, but we cannot duplicate or share these files. Becker showed us several websites that contain allowable content, and encourages teachers and students to create their own, rather than using copyrighted materials.

What Next for No Child Left Behind? --Alexander Russo
No changes will be made during 2008, since it's an election year, but despite the fatc that we'll (finally) have a new president next year, NCLB will likely remain. Apparently the seeds of NCLB were planted during the Clinton administration, and refined by the Bush admin. States that don't comply will lose federal monies, which are needed to maintain schools. Numbers can be manipulated, but if schools opt out of NCLB, what alternatives will they implement?

The Revenge of the Digital Immigrants: Revise Teaching with Media Technology--Hall Davidson
This was a very entertaining and informative workshop. The main gist supports the idea that traditional classroom practices no longer apply to 21st Century students. Use short videos, podcasts and other digital media to reach students who are used to sitting in front of screens. Use their input, energy and tech-savviness to develop new curriculums and new methodologies.

 

Access OIT's Conference Blog here. 

 

On Friday, March 7 and Saturday, March 8, 2008, thousands of educators will come to the Hilton New York to attend the third annual Teaching & Learning Celebration. The Celebration features internationally known speakers, compelling panel discussions and hands-on workshops that can't be found anywhere else. We hope to see you there. Join us and learn more!

Celebration 2008 will feature exciting special guests including renowned primatologist Jane Goodall, news anchor Ann Curry, and ocean explorer Jean-Michel Cousteau. Featured speakers and panels will focus on science, global awareness, integration of technology into classrooms, and important questions of educational policy.

Does your school demonstrate excellence in math and science?The yearly Intel Schools of Distinction Awards recognize U.S. schools that implement innovative, replicable programs that inspire their students and lead to positive educational outcomes in the areas of math and science. Who Wins?

Two categories: Math and Science
18 Finalists: 3 each in grade group: K-5, 6-8, and 9-12
6 Winners
1 Star Innovator for 2008 (one school selected from the 6 winners) Awards:
Winners receive $10,000 each from the Intel Foundation and more than $100,000 in products and services from the program award sponsors.

The Star Innovator for 2008 receives an additional $15,000 cash grant from the Intel Foundation as well as additional services and products from the award sponsors.

Apply now for the Intel Schools of Distinction Awards
before February 14, 2008!
About the Intel® Education Initiative Each year Intel spends over $100M on education programs in more than 50 countries. Intel's global education initiative is designed to meet the local needs of each country. In the United States, we firmly believe maintaining the country's competitiveness in today's global economy will in large part depend on the success of our nation's students. Whether it is to train educators on improved methods of teaching and learning or to engage student interest in math and science, Intel's education programs are designed to help students graduate with the skills they need to be successful in college and the work place.For more information on our program, click herePrograms of the Intel Education Initiative are funded by the Intel Foundation and Intel Corporation.Copyright © 2008 Intel Corporation. All rights reserved. Intel, Intel logo and Intel Education are trademarks of Intel Corporation or its subsidiaries in the United States and other countries. *Other names and brands may be claimed as the property of others.

Please note that the Schools of Distinction application is being administered by the University of Oregon. Any information submitted will not be shared with other 3rd parties.If you have any questions about the application, please send an e-mail to applicationhelp@continue.uoregon.edu If you do not want to receive this service, or have changed your e-mail address, or if you would rather receive this service in text format and not in HTML, please visit this Web page to change your preferences.

What's a blog, anyway?

Teacher and class blogs are very useful tools for several reasons. Teachers can post not only assignments and homework, but also discussion questions. Students can respond by posting comments to the teacher's post. There are at least two pedagogical advantages to this type of discussion. One is that students are writing, not just speaking. The second is that everyone can participate.

Too often, class discussions are dominated by a handful of students who do all the talking while others never speak up at all. Using a blog discussion forum enables every student to contribute. Furthermore, they can respond to each other, which leads to many possibilities for constructive peer criticism.

Blogs are quick and easy. Comment moderation requires little time on your part, and is a 100% effective way of keeping inappropriate comments off your blog.

Furthermore, you can easily add links to many useful resources specific to your subject. You can add files, pictures, and media to your blogs.

 

Blogs: Create our own weblog to communicate to our learning communities

  • Best Practices: Principal blogs, specialist blogs, teacher blogs
  • Understanding the importance of knowing your audience, posting with consistency, developing blog writing tone, and wrapping the blog in its purpose
  • Creating a blog account for ourselves on Blogger.com
  • Writing our first post: audience, tone, purpose
  • Types of blog entries: article spotlights, interviews, professional thoughts, opinions, investigative
  • Dealing with security: settings, comment moderation, permissions and levels
  • Things you should change: blog description, time zone, who can comment
  • Email assitance: enabling comment notification, enabling posting via email

Here's an excellent blogging resource page.

 Contact me by commenting here or by email at bvelcoff@schools.nyc.gov if you want to create a teacher and/or class blog.

 

 New York City school students in grades 6-12 have the opportunity to create short videos addressing ways to improve our world.

Students working in teams of 2-4 members and a (teacher) coach are asked to submit a short (no more than 5 minutes) video project that addresses their vision for improving our world. Teams may consider the following categories but are not limited to their Vision of the Future and:

  • Community
  • Culture
  • Education
  • Environment/Going Green
  • Health
  • Media and Entertainment
  • Transportation

The video could be a short movie, a commercial or a public service announcement. Videos must be submitted as a full resolution Quick Time file burned on a CD/DVD.

For more information, click here.

To register click here.

IMPORTANT DATES AND DEADLINES

Registration Opens:

November 15, 2007

Registration Deadline:

February 1, 2008

Deadline for Project Entries:

April 7, 2008

Awards Ceremony:

June 2008

Prizes

FIRST PLACE award winning team members will each be presented with a DVD Camcorder. Their coaches will receive a certificate of purchase for $1000 and their school will receive a certificate of purchase for $1000. (certificates will be provided by a local vendor of computer hardware and software).

SECOND PLACE award winning team members will each be presented with Mini DV Digital Camcorder. Their coaches will receive a certificate of purchase for $500 and their school will receive a certificate of purchase for $500. (certificates will be provided by a local vendor of computer hardware and software).

THIRD PLACE award winning team members will each be presented with a Digital Camera. Their coaches will receive a certificate of purchase for $250 and their school will receive a certificate of purchase for $250. (certificates will be provided by a local vendor of computer hardware and software).